Campaigns and Characters

Since I reference various characters and campaigns, I figure a bit of explanation and background would be useful.

I’ve been a part of five campaigns (one of which I DM’d): Durandor (a homebrew campaign), Out of the Abyss/Theros, Ghosts of Saltmarsh, and Orothon. All are based out on the 5e Player’s Handbook. Below is a brief description and the currently alive PCs, with their character race and class.

Click below to jump to a specific section:

  1. Durandor
  2. Out of the Abyss/Odyssey of Theros
  3. Ghosts of Saltmarsh
  4. Orothon

Durandor

A brilliant home-brew creation by our DM based around the  underground city of Durandor. It was the first campaign I played in and made me a DnD player for life. It ran for three glorious years and is still my favorite campaign to date.

Durandor serves as the protector city against the Underdark. Despite the near-constant danger, most of the PCs survived the whole three years. Our PCs were known as The Heroes of Durandor and, as we had saved the world multiple times, the city had towering statues built for us.

The PCs:

  • Noor (Dragonborn Druid, Circle of Twilight): The first character I created for DnD. Sarcastic, prideful, and deals damage like nobody’s business. The worst druid; accidentally killed three horses and prepares zero healing spells. Has two baby bear cubs. Loves the ladies, especially Merrick’s mom.
  • thott (HalfOrc, Warlock): Bad-ass warrior with the mind of a novice philosopher. Has a dire wolf named Dusk who is the best good boy. Lost his patron at point and at another point he died and was reincarnated (by Noor) as a half-elf.
  • Finn (Halfling, Sorcerer/Bard): Good-hearted do-gooder who loves all things good. Noor’s best friend who makes sure Noor doesn’t go too murder-y. Slings ice daggers left and right in battle. Ultimate hype-man.
  • Leonais (High-Elf, Wizard): Former royalty who left her family after mutilating her brother’s face. Like’s fancy elven wine and slapping the shit out of BBEGs with Bigby’s Hand. Serves the swiss-army knife role for the Heroes of Durandor.
  • Osiric (Dwarf, Cleric): Durandor-native. Obsessed with fine dwarven stone work. Can heal with one hand and use his Great Axe to cut down baddies with the other. Eventually becomes Lord Commander of Durandor.
  • John of the Wild (Half-Elf, Paladin): A veritable myth come to life. Has armor made of vines and plants that forms around his body. Gregarious and likeable. Smites ferociously in battle. Sometimes forgets to read the room and says something he shouldn’t.

Out of the Abyss/Odyssey of Theros

This campaign started as an Out of The Abyss adventure and is currently continuing with the (mostly) same PCs in Theros.

As a setting, Out of the Abyss was dark. It’s literally set in a place with no sunshine and thematically heavy. Plus, the DM didn’t pull any punches (a lot of graphic NPC deaths). But, for how dark the campaign was, it had this beckoning bizarreness. The whole place was filled with fungi, oozes, and had a giant demon in a wedding dress. If the Abyss had a color palette it would be deep grays, blues, and purples with pops of neon yellows, greens, and pinks.

Eventually, the group slogged their way to the end of the Abyss adventure and found a portal into the mythic realm of Theros. For the dark, flourescent-spiked colors of the Abyss’, Theros is all jewel-tones, marble whites, and glittering golds.

Theros is DnD a la The Adventures of Ulysses. So far, the PCs have met a Pegasus, minotaurs, nymphs, and lion-people. They’ve competed in gladiator games, partied with satyrs, and are on their way to a labyrinthine city guarded by dragons to rescue people from the Wheel of Pain. Pretty sure the PCs are going to die; it’ll be a blast.

The PCs:

  • Solomon Eagle (Aasimar, Barbarian): Wielder of Dawnbringer, Soldier of Tyr. A stoic, melee madman who likes to get down with psychedelic drugs to get closer to the gods.
  • Rickson (Human, Barbarian): The only barbarian you’ll meet who refuses to attack recklessly. Slays both BBEGs and the ladies.
  • Naivara (Half-Elf, Druid): Basically a Disney princess. Wants to pet all the animals and makes flowers for everyone. Has a cat named Knox. Will spend a healing spell on a friend even when she has one HP.
  • Daddy Thorn (Human, Cleric): Bit of an enigma. Carries a flag instead of weapon. Insanely good at wielding healing and defensive spells.
  • Ohni (Satyr, Bard): Likes to party. Loves to pickpocket.

Ghosts of Saltmarsh

GoS is an ocean-themed campaign based in the small shanty village of Saltmarsh. This campaign is the first that I’ve DM’d and I love the GoS book. It’s written to where if you want to follow a set path, you can. Or, you can build your own campaign and use the all the amazingly illustrative information provided about the various people and places. Or a combination of both as I tend to do.

Saltmarsh is a quintessential sea-side village, but the sea itself and areas surrounding the city are bursting with danger and monsters. The PCs are a motley crew aboard who were gifted a ship with several magical upgrades.

My favorite thing about this campaign is that the players are hilariously ridiculous. They’re the purported heroes of the campaign but act a whole lot like murderous pirates.

Due to scheduling constraints and grown-up life, this campaign has been on a hiatus but we’ll set sail again sometime soon.

The PCs:

  • Daberlish Windspark (Gnome, Gunsliner): Tiny fury and captain of the Bullete. Ferociously loyal. Trying to forge his own path from the shadow of his late father.
  • Frank (Human, Barbarian): A classic burly sailor with secret sea-beast abilities. As salty as the ocean breeze. Speaks like the cartoon rooster Foghorn Leghorn.
  • Norixious Kupfaar (Dragonborn, Wizard): A portly, copper dragonborn that loves fine wine and wood. Accidentally gets turned into a partial vampire and now only wants blood.
  • Roya Morthos (Tiefling, Fighter): One tough chick. Can definitely beat you in an arm-wrestling match.
  • Arial Sandally (Triton, Cleric): Hilariously literal. Collects items from the land-dwellers as research for his mission. Doesn’t know how to bargain.
  • Douma (Tiefling, Warlock): Annointed hero for his celestial patron. Becomes the ultimate yes-man for Captain Daberlish.

Orothon

Orothon is another home-brew campaign from the same DM for Durandor. It began with a deafening, metal-shattering scream plaguing not only the tiny town of Whitenest but all surrounding areas. The PCs, who belong to the Adventurer’s Guild, were tasked with finding and ending The Scream. It’s a campaign filled with murderous dwarves, mighty warriors, and doors to the Exorant realm. It’s a wild ride and I can’t wait to see where it goes.

The PCs:

  • Kavax Au Telemanus (Dragonborn, Paladin): Named after my favorite character in the Red Rising series. Gregarious folk hero who becomes Dawnbringer Warrior. The original wielder of what will be known in the future as the Dawnbringer Sword.
  • It The Lurks In The Dark (Elf, Warlock): Former badass in the Exorant plane. Stripped of his powers and sent to the material plane. Manipulator of shadows. Emo AF.
  • Umarook Crimsonwish (Elf, Cleric): Mysterious healer. Pretty free with the Banishment spell if you piss her off.
  • Norixious Kupfaar (Dragonborn, Wizard): Started off in the Saltmarsh campaign but surely belongs in Orothon. Pox’s best friend. Half wizard, half-vampire, total chunky dragonborn terror.
  • Pox (Tortle, Wizard): Norixious’ best friend. Wants to learn all the magic. A true neutral.
  • Felicie (Elf, Rogue/Barbarian): Sassy and deadly. Comes from money but doesn’t seem like it. Will stab you and steal your soul.